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Old Jun 28, 2005, 07:54 AM // 07:54   #1
Lion's Arch Merchant
 
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Default Mods Trader

I would like to see a mod trader. This person will allow you to buy weapon upgrades from him, and sell ones to him (like a material trader). This will not ruin anybody's source of income, as upgrades don't go for that much anyway. And it will save days of trying to find a good upgrade by farming, or hours looking for somebody selling it for a decent price. As soon as you find a nice weapon, you buy some upgrades from the trader. I think it would make things a lot easier.

EDIT: A point I forgot to add. For certain mods people really like, selling them to the trader may give you more money than you used to get for selling them to people.

Last edited by Aalric; Jun 28, 2005 at 08:02 AM // 08:02..
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Old Jun 28, 2005, 07:55 AM // 07:55   #2
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Quote:
Originally Posted by Aalric
I would like to see a mod trader. This person will allow you to buy weapon upgrades from him, and sell ones to him (like a material trader). This will not ruin anybody's source of income, as upgrades don't go for that much anyway. And it will save days of trying to find a good upgrade by farming, or hours looking for somebody selling it for a decent price. As soon as you find a nice weapon, you buy some upgrades from the trader. I think it would make things a lot easier.
Ever heard of the +30 health mods? 100K easy on some of em.
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Old Jun 28, 2005, 07:55 AM // 07:55   #3
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This would be great. One problem that I see would be that there is a huge amount of different upgrade items, which may not work well in the interface or with supply/demand pricing.
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Old Jun 28, 2005, 07:59 AM // 07:59   #4
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Originally Posted by EmperorTippy
Ever heard of the +30 health mods? 100K easy on some of em.
What? I've seen people selling them for 400 gold!
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Old Jun 28, 2005, 08:20 AM // 08:20   #5
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Im 100% behind this idea. Clam has a point with how many mods there are and the interface, I suggest changing the interface. As it stands now, I dont see why they dont partition the different class runes into different tabs anyhow. Do the same with weapons mods, it wouldnt be overbearing to see Sword|Hammer|Axe|Bow|Staff.
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Old Jun 28, 2005, 02:17 PM // 14:17   #6
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Originally Posted by Aaaaagh
Do the same with weapons mods, it wouldnt be overbearing to see Sword|Hammer|Axe|Bow|Staff.
That would be a good idea. And I don't think there are as many mods as runes.
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Old Jun 28, 2005, 02:25 PM // 14:25   #7
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Quote:
Originally Posted by Aalric
What? I've seen people selling them for 400 gold!

if i saw somebody selling those for 400 id jump on it like a fat kid would on a smartie!
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Old Jun 28, 2005, 02:29 PM // 14:29   #8
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Quote:
Originally Posted by Aalric
That would be a good idea. And I don't think there are as many mods as runes.
Not as many mods as runes? Thats a joke. Im actually so taken off guard that im not going to repond using more than 26 words...... Thom.
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Old Jun 28, 2005, 02:45 PM // 14:45   #9
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Quote:
Originally Posted by Aalric
That would be a good idea. And I don't think there are as many mods as runes.
sure there are. for each mod you have different % ones. so times total mod number by 10 and you have lot more than runes.

if mod trader only sell minimum ones, +20hp fortitude etc, i'll be okay with that. lets leave the good-perfect mods to rare finds.
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Old Jun 28, 2005, 05:17 PM // 17:17   #10
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Quote:
Originally Posted by hellraisin
if mod trader only sell minimum ones, +20hp fortitude etc, i'll be okay with that. lets leave the good-perfect mods to rare finds.
I disagree - those are the mods I want them to sell.

However, perhaps a rare mods trader with more hefty prices would work
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Old Jun 28, 2005, 05:26 PM // 17:26   #11
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Well, a compromise could consist of a few basic powerups for each of the major weapon types. Perhaps five of each, increasing in value and power as you go. Kind of like the runes do.
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Old Jun 28, 2005, 05:39 PM // 17:39   #12
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I was surprised this was not implemented when they added the rune and rare material trader. But if the weapon mods have variable modfiers, I can see why they did not.

I would still love to see this implemented even if a variable mod gets rounded to a fixed (when sold / purcharsed) from there trader.
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